(Possibly) my first WCPI promotion thread

I thought this week it would be a good idea to become part of the community promotion initiative. At least I think I am now. I've still not had any confirmation off PhoenixRed at the WHA forums but what the hell I'll do it anyway, it'll give me an opportunity to write down my thoughts or add my point to what other bloggers have been saying.

I'll start off with 3 posts that have made me contemplate how I feel on certain subjects. I'm sure I'll be broaching these with my own posts in the not too distant future but for now you can read up on what these guys have to say.

So here goes:

Breakfast at WAR: RvR remodelling: Pancakez has posted some inspired suggestions for making RvR more rewarding for actually engaging the enemy players. While I broadly agree with many of the points he raises, some I think may not work as intended. It's been far too many times I've heard people calling "there's too many defending, lets go to a different keep", a 'different keep', I think meaning one that’s undefended. This post really got me thinking about changes I'd like to see in oRvR, hopefully will be posting those later in the week.

Bootae's Bloody Blog: Siege Warfare: While were on the subject of RvR, we definitely need different ways of attacking the keep in oRvR. The fact that there is only 1 entrance and 1 way into the lords room means its pretty biased in the defenders favour and makes it almost impossible to take a keep if there is an equal or superior number of defenders. Stuff like siege towers and destructible walls would keep the defenders on their toes and give the attacking side more of a chance.

Way of the Chosen: Know your role: Some more musings from a fellow Chosen, Rivs is trying to work out what our role is as tanks after the resistance nerf, and the upcoming rending blade nerf. Also our lack of an effective class mechanic (hopefully will be posting my thoughts on this soon too) means we seem to be a bit lost amongst the other tanks at the minute. I'm with him in wanting more survivability rather then DPS. Like he says, if I had wanted to play a good DPS'er I'd have rolled a choppa. (P.S Rivs: yes our job is to put on our aura and we do look good!).